//
// Created by jinbang.li on 2023/7/23.
//

#ifndef OPENPLAYDEMO_OPSLAUDIOPLAY_H
#define OPENPLAYDEMO_OPSLAUDIOPLAY_H
#include "IOpAudioPlay.h"

class OpSLAudioPlay: public IOpAudioPlay{
public:
    virtual bool  startPlay(OpParameter out);
    void playCall(void *bufq);
    OpSLAudioPlay();
    virtual ~OpSLAudioPlay();

protected:
    unsigned char *buf = 0;
};


#endif //OPENPLAYDEMO_OPSLAUDIOPLAY_H
